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View Full Version : Bioshock


Killroy
October 10th, 2007, 02:19 PM
http://img505.imageshack.us/img505/893/118797346800fu1.jpg

Published by 2K Games (http://www.mobygames.com/company/2k-games)
Developed by 2K Boston (http://www.mobygames.com/company/2k-boston)
Released Aug 21, 2007 (http://www.mobygames.com/game/xbox360/bioshock/release-info)

Description from MobyGames

BioShock is considered the spiritual successor of System Shock 2 (http://www.mobygames.com/game/system-shock-2) and mixes first-person shooting with role-playing elements. In the year 1960 a plane crashes in the middle of the Atlantic Ocean with you as the only survivor. You have the apparent luck of resurfacing in front of what looks like a door to an underwater complex. Without hesitating, you enter the door and soon you are taught that this is the city of Rapture, a paradise of free will build in the 40s by Andrew Ryan, visually and socially inspired by objectivism of Ayn Rand. However, even before you assimilate all this new information, the descent to this supposed paradise ends and you only see ruins and chaos. Learning about the destiny of Rapture will be now your main motivation while you have to survive to the horrors that the free will can create.

A sci-fi plot based on a social system that fails is not the only thing BioShock shares with it predecessor, as many features of its gameplay and even elements of Rapture are easily recognizable in SS2. Bioshock is an FPS, but with many elements that make the gameplay more complex than just shooting your enemies while advancing in the game. In addition to the usual, and not so usual, fire and melee weapons, the main character can use "plasmids", genetic tools created in Rapture that can give superpowers, like telekinesis or fire throwing, to those who use them. The enemies are also more complex, in the sense that they do not always go after your character to kill him. Most of them are inhabitants of Rapture, victims of the bizarre experiments performed in the city and empowered themselves with plasmids. There are also security devices that you can use for your advantage or creatures with symbiotic relationships like the "Big Daddies" and the "Little Sisters" and many others to be discovered. All of these features and some abilities of interaction with the surrounding give the player many ways of facing each situation.

The entire game takes place in an underwater setting using an improved Vengeance engine, a heavily modified version of UnrealEngine3. Rapture is in ruins, you can see that everywhere you go and water is the key to all this. Water is what surrounds you and the city all the time and what slowly devours it with you inside. The water also helps building the dark atmosphere of Rapture the same way genetic engineering (and underwater architecture) helps establishing the sci-fi bases of the plot. Both, the setting and the plot are completed with many 50s furniture and propaganda, à la the Fallout series (http://www.mobygames.com/search/quick?gamegroup=Fallout+series).

Finally finished this game yesterday and let me say that you should believe the hype. It is the most fun I have had with a game in a long, long time.

swivel
October 10th, 2007, 05:25 PM
I just saw an interview today where some developer was talking smack and saying that Bioshock and Halo 3 weren't really "Next-Gen". I can't wait to see what that dude is working on....

http://www.eurogamer.net/article.php?article_id=85108

Frontier Developments boss David Braben believes BioShock and Halo 3 are not examples of "next-gen" games.

He was speaking exclusively to Eurogamer about his new project The Outsider, which he still believes will be one of the first proper examples of fifth generation gaming on the market.

"I loved the 1930s-1950s atmosphere of BioShock: the lovely Art Deco visuals and the audio that worked especially well," Braben told us. "Overall the whole game was beautifully executed, but the gameplay itself was not 'next-gen'."
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"I found Halo 3 great fun, too, but also a little disappointing - as although there were a few nice touches and improved graphical fidelity, it hadn't really moved on much from Halo 2 in terms of the gameplay.

"So to answer your question, if anything I am reassured; I think Outsider more than stands up to them, and I still think Outsider will be one of the first 'next-gen' games," he added.