McVain
April 25th, 2007, 01:27 AM
http://img409.imageshack.us/img409/933/93233674170frontce8.jpg http://img440.imageshack.us/img440/3619/91440347421frontwc4.jpg
Platforms: Xbox 360, PC
Published by: SouthPeak Interactive
Developed by: TopWare Interactive
Genre: Persistent Online RPG
Number of Players: 1 Player; 8 Online (Xbox 360), Massively Multiplayer (PC)
Release Date:
US: June 26, 2007
MSRP: $59.99 (Xbox 360), $49.99 (PC)
"Two Worlds combines the extremely dynamic and sophisticated combat system with the meaning and freedom of exploration exceeding the accomplishments of other games of the genre. A top quality Role Playing experience - the ultimate goal of the Two Worlds project is to deliver a superior Role Playing Game to the PC and Xbox 360 market where players have a real chance to shape the game world with their actions - to an extent that has yet to seen in other productions. This premise will be supported with a strong, non-linear storyline, mind blowing graphics, and stunning combat sequences. To attract the mass audience, the complexity of the game will be achieved mainly through a variety of meaningful choices while the User Interface will be simplified."
Links: Official Website (http://www.2-worlds.com/)
Platforms: Xbox 360, PC
Published by: SouthPeak Interactive
Developed by: TopWare Interactive
Genre: Persistent Online RPG
Number of Players: 1 Player; 8 Online (Xbox 360), Massively Multiplayer (PC)
Release Date:
US: June 26, 2007
MSRP: $59.99 (Xbox 360), $49.99 (PC)
"Two Worlds combines the extremely dynamic and sophisticated combat system with the meaning and freedom of exploration exceeding the accomplishments of other games of the genre. A top quality Role Playing experience - the ultimate goal of the Two Worlds project is to deliver a superior Role Playing Game to the PC and Xbox 360 market where players have a real chance to shape the game world with their actions - to an extent that has yet to seen in other productions. This premise will be supported with a strong, non-linear storyline, mind blowing graphics, and stunning combat sequences. To attract the mass audience, the complexity of the game will be achieved mainly through a variety of meaningful choices while the User Interface will be simplified."
Links: Official Website (http://www.2-worlds.com/)