Killroy
June 18th, 2007, 11:37 AM
http://img444.imageshack.us/img444/8184/fallout3440nl6.jpg
July 2007 issue of Game Informer (http://www.gameinformer.com/) has a bunch of information on Bethesda's upcoming Fallout 3 (http://fallout.bethsoft.com/).
No Mutants Allowed (http://www.nma-fallout.com/) has posted some scanned images from the article as well. The portion of the article that has me most excited, as well as relieved, was some insight into how combat would be handled.
"Whatever your choices, every aspect of character creation is based firmly in the S.P.E.C.I.A.L. system that was utilized in the original Fallout games. Of your 14 skills, you can tag three of them to grow at a faster rate as you level up. Every other level, you choose a perk, a special talent that may give you small bonuses in certain situations."
"To do so, most players will find themselves taking advantage of the innovative combat system that Bethesda has developed for the game. The Vault-Tec Assisted Targeting System (V.A.T.S.) is what assures that this first-person game so chock full of guns doesn't become an FPS. "We don't want to be rewarding twitch play," Howard says. "It's not an action game. It's a role-playing game." While you'll certainly be able to tackle enemies in real time first-person shooting, V.A.T.S. lets players pause time and select a target at their leisure. Once targeted, a zoomed-in view of that enemy will show all the places you could aim to hit the creature, and the percentage chance you'll succeed. This percentage is based on distance, enemy defense, his cover, as well as your ability with the weapon at hand, among other factors."
July 2007 issue of Game Informer (http://www.gameinformer.com/) has a bunch of information on Bethesda's upcoming Fallout 3 (http://fallout.bethsoft.com/).
No Mutants Allowed (http://www.nma-fallout.com/) has posted some scanned images from the article as well. The portion of the article that has me most excited, as well as relieved, was some insight into how combat would be handled.
"Whatever your choices, every aspect of character creation is based firmly in the S.P.E.C.I.A.L. system that was utilized in the original Fallout games. Of your 14 skills, you can tag three of them to grow at a faster rate as you level up. Every other level, you choose a perk, a special talent that may give you small bonuses in certain situations."
"To do so, most players will find themselves taking advantage of the innovative combat system that Bethesda has developed for the game. The Vault-Tec Assisted Targeting System (V.A.T.S.) is what assures that this first-person game so chock full of guns doesn't become an FPS. "We don't want to be rewarding twitch play," Howard says. "It's not an action game. It's a role-playing game." While you'll certainly be able to tackle enemies in real time first-person shooting, V.A.T.S. lets players pause time and select a target at their leisure. Once targeted, a zoomed-in view of that enemy will show all the places you could aim to hit the creature, and the percentage chance you'll succeed. This percentage is based on distance, enemy defense, his cover, as well as your ability with the weapon at hand, among other factors."